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Preproduction is the process of laying out the game before you go full on into design and construction of a game. During this process you can test out your hardware, design a basic style for your game, layout basic level designs, create basic textures, basic character design, and so on. The idea is to work out all the kinks so the production process will work a little more smoothly. This also provides a base to see if your idea is even worth going through. If you find the idea of the game does not provide enough content to support a game. It is much better to figure out if your game is a bust at this stage rather than investing alot of time and most likely money in it and then discovering the flaws.

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During the production stage there are several substages. You will need to produce the art associated with your game, the sound used in the game, the programming, and of course provide testing of the game to ensure it is bug free. In many cases the production is broke down even further. For instance the Art is often divided into modeling, texturing, animation, and effects. Each production is different, if you are working alone you may switch between areas yourself, however, if you have a team maybe you will assign each team member to a specific area. In major productions they also designate a designer to oversee the whole design process. As mentioned creating a game is not an easy process and takes alot of detail and planning. Remember to keep your eye on the overall production and not focus too much on one area. Check and recheck if certain textures are working in the engine, if certain sound effects work, and even if your phyisics and AI work well with your animations. Do a test run of the game periodically and save often to ensure you do not get yourself into a jam.


Post Production

The game should be created at this point. Here you can create your menus, add your cool cut scenes, and any other extra features you wish to include with your game. In major productions it is this process in which the game is ported to different consoles or converted to different languages so the game can be experienced worldwide. Make sure you keep your original style with text provided in the menus as well as the art within the cut scenes. It may also prove useful to hire professionals to help translate the dialog or help adapt the game for certain cultures. Make sure everyone has included everything and the game is complete provide alot of testing and get the game ready for the public.

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Tell people about what you are doing. Ask them for their input. If you do not like it you can always turn away. It is often very helpful to get a different point of view on something and can prove to be a valuable tool in the process of creating a game.



Do not be afraid to throw your ideas out there. The best work in the world has been criticized a time or two, just remember if you do not put it out there it has no chance to succeed. The worst that can happen is someone saying no. The process of brainstorming can save alot of time by generating ideas before you begin your work.





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