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Is Learning a Serious Game?

Links to Materials Presented on February 4, 2009


Panel discussion with faculty working on NSF-funded games for teaching and learning in a variety of disciplines.

Dr. Len Annetta, Math, Science and Technology Education
Dr. Adriana de Souza e Silva, Communication
Dr. James Lester, Computer Science-Engineering
Dr. Hiller Spires, Curriculum, Instruction & Counselor Education
Dr. Michael Young, Computer Science-Engineering


Juggling Bowling Balls presentation

Juggling Bowling Balls
Len Annetta
Assitant Professor of Science Education
Department of Math, Science and Technology Education
HI FIVES: Highly Interactive Fun Internet Virtual Environments in Science
STIMULATE: Science Training Immersive Modules for University Learning Around Teacher Education
GRADUATE: Games Requiring Advanced Developmental Understanding & Achievement in Technological Endeavors

Hybrid Reality and Location-based mobile gaming presentation

Hybrid reality and location-based mobile gaming: Potential uses in educational contexts
Adriana de Souza e Silva
Assitant Professor
Department of Communication

Serious Games for K-12 Education

Serious Games for K-12 Education
James C. Lester
Associate Professor

Department of Computer Science-Engineering

Liquid Narrative: Cognition and Learning in Games

Game-Based Literacies & Learning
Hiller A. Spires
Professor & Senior Research Fellow
Department of Curriculum, Instruction & Counselor Education

Spatial Aspects of Robbery, Burglary and Vehicle Theft

Liquid Narrative: Cognition and Learning in Games
R. Michael Young
Associate Professor
Department of Computer Science-Engineering

 

 

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